Nº 263
Design and Energy

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Editorial
Text: Stephan Ott

Design.

A software update is expected to save the VW brand. A problem that appeared impossible to solve for years has been rectified within a month with a couple of program adjustments and a flow transformer, which costs only a few cents. Kudos, but, if I may say so, and as recently aptly reported by Michael Müller on Spiegel Online, this sounds a bit like the “flux capacitor” from Back to the Future, the film trilogy which also gave rise to the existence of hoverboards. But, the issue is less about doubting the speed of VW engineers and more about questioning the tardiness of management. Time and again we come across people, also outside of film, who are ahead of their time, whether this is due to speculation or the rigorous pursuit of existing opportunities. The history of electro mobility or Paul Otlet’s invention of the Internet avant la lettre are a couple of instructive examples. Developments often do not fail due to the technical possibilities or the lack of vision of individuals, but rather due to complacency and political or economic interests.

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Mobility in Limbo

Text: Habib Duman

26 years ago the future was depicted as a place of floating skateboards, and the famous hoverboard from the film “Back to the Future 2” may well have inspired certain designers and manufacturers to develop similar products. As for the present-day possibilities of technology and science, we are not far from achieving the actual product itself. Electrically operated single-person vehicles such as Segways are an everyday sight in many countries and are taking mobility trends in an innovative direction.

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Focus:

Pure Spekulation


Narrative World Constructions

Text: Ludwig Zeller
Translation: Ludwig Zeller

At first glance speculative design seems to be a pleonasm. Every design is fundamentally speculative, investigates alternatives, variations, and strives for the preferable. And also at a second look speculative design is hard to pin down, since it wants to be more than just the anticipation of future scenarios that try an early bird domestication of emergent technologies. This task is just one part of speculative design that exists in proximity to applied product innovation.

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Craft and Design

Text: Susanne Heinlein
Translation: Bronwen Saunders

Craft is as old as human civilisation itself and craft objects are among its most important testimonials. For thousands of years, it determined the landscape of consumer goods, at least until the advent of industrialisation and mass production. However, even today large parts of the German economy still rest on the skills of highly trained specialised personnel. Whereas craftsmanship was underappreciated and denied the attention it deserves for a long time, there are signs for a trend reversal. Not least thanks to the input of design.

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Pattern

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Die Kunst mit dem Zeichen

Museum für Konkrete Kunst, Ingolstadt


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Content

Editorial

Filter

Ropeways

Student Magazines

Mobility in Limbo

Seamless

Critical Design


Research

Underworlds

Pineskins

Plasma Comb


Fairs

MCBW 2016


Agenda

Exhibitions, fairs, festivals, events, conferences, symposia, competitions


Focus: Design and Energy

Energie ist unsichtbar

Visible Change

 

A Design Guide to Energy

 

Size Does Matter

 

Pure Spekulation

Narrative World Constructions

 

Power to the People

 

Files 

Studio Sebastian Herkner

 

Anna Lomax

Born and Bred in London

 

Mach es zu deinem Projekt

Craft and Design

 

Discourse
Design Perspectives 4

Form Follows Panic

 

Carte Blanche
Daniel Temkin

Straightened Trees

 

Archive
Paul Otlet

Vom Wissen der Welt zum Weltfrieden

 

Material

Energetic Materials

 

Media

New books, DVDs, magazines, websites und apps

 

Gert Selle:

Im Haus der Dinge

Versuch einer phänomenologischen Orientierung