Victoria and Albert Museum, London
– 24 February 2019
The exhibition “Videogames: Design/Play/Disrupt” looks behind the scenes of game development and reveals the roles played by designers, gamers, and critics in the world of video games today.
As an emergent and increasingly important design discipline, the theme of game design heralds a new take on curatorship and public participation for visitors to the Victoria and Albert Museum. The museum actively collects digital projects and objects from the gaming industry, and is now exhibiting some of them here. Since the middle of the 2000s, which saw the technology make incredible strides, the way in which games have been designed, discussed, and played has changed and evolved. The exhibition covers both household names and independent games productions, including Splatoon by Nintendo and Journey by That Game Company.
Tristram Hunt, director of the Victoria and Albert Museum, believes that the “universality of video games in contemporary culture” is reason enough to take a closer look at game design. The exhibition is divided into three areas: the first examines the creative practices and processes and the craftsmanship of games, while the second focuses on the role of games as mediators of political and social themes, and the third reveals the collaborative creativity of the gamer community through fan art and cosplay. Alongside the exhibition, the Victoria and Albert Museum is also running a residency programme for young British game designers, artists, and creatives, who will have the opportunity to collaborate with the museum curators.